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Introduction to Mobile Gaming is unfortunately unavailable

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3D Game Development Private (Ages 8-11)

Young Gates @ Interactive Live Online

Unlock the world of game design and coding for young minds with a fun and interactive workshop at Young Gates. Embark on a creative journey from concept to development, where students will learn to design and publish their 3D games. With exciting titles like "World of Giants" and "Dancing Deadpool," the possibilities are endless.

Beginner 8 - 11 years old
$150

5 sessions

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+1500 pts
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Introduction to Mobile Gaming

  • Beginner
  • 18 and older
  • $750
  • Earn 7,500 reward points
  • Price Lock Guarantee
  • Live, interactive online classroom
  • 7 hours & 30 minutes

Start Dates (0)

  • $750
  • 7 hours & 30 minutes
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Class Description

Description

What you'll learn in this game design class:

This 1-day course will introduce beginners to Unity and its suite of 2D mobile features. Students will build a 2D mobile game from the ground up and learn how to implement the following: sprites, animation, game mechanics, analytics, monetization, and publishing. By the end, students will have built characters, scenes, animations, and game mechanics for mobile deployment of their game.

Who Should Attend

  • Anyone looking to develop games for mobile platforms.

Prerequisite

  • Practical working knowledge of computers and basic Mac OS X or Windows skills.

Course Outline

Note: The curricula below consists of activities typically covered in a class at this skill level. The instructor may, at his/her discretion, adjust the lesson plan to meet the needs of the class.

Lesson 1: Setting Up a Project for Mobile Games

  • Distinguish features that enable mobile development versus other platforms
  • Identify the platforms the Unity Engine can deploy to plan building content once and deploy across platforms
  • Identify trade offs made for mobile deployment versus PC/Console deployment
  • Identify optimization considerations to the provided assets and why they were made for the 2D mobile game project
  • Effectively navigate the Unity Editor to create a simple mobile game
  • Identify the different Editor windows and their purposes
  • Use common hotkeys and shortcuts to navigate in the Editor
  • Configure a Unity Project for 2D Development

Lesson 2: Creating Animations and Players

  • Use the Unity 2D toolset to set up characters and scenes
  • Use the Sprite Editor to slice Sprite Sheets for use in the Scene
  • Apply 2D colliders for Physics interactions
  • Configure Prefabs for use throughout the Scene
  • Use Tilemap to build multi-layered Sprite based Scenes
  • Use Scriptable Tiles to Adjust Sprite Z-positioning to create a parallax effect
  • Create in-editor animations to generate animations for scene elements and the character
  • Import character sprite sheet animations
  • Create keyframe animations to create smooth transitions for the character animations
  • Enable the control of multiple animation sequences with the Animator
  • Enable the Sprite Packer to automate and optimize textures applied to Sprites
  • Create Scriptable brushes for the platforms

Lesson 3: Creating Game Mechanics

  • Build 2D game mechanics that enable mobile gameplay
  • Use scripts to implement gameplay
  • Configure a Cinemachine camera to create a follow camera
  • Apply and configure mobile gestures (touch, tap, and swipes) to implement Player controller
  • Build a simple UI to display gameplay behavior

Lesson 4: Finalizing the Game

  • Plan for using services to improve long term game play and build mobile monetization and business strategies
  • Identify monetization services for mobile games
  • Identify retention services for mobile games
  • Identify Google Cloud save for storing information for multiple devices
  • Create a basic plan for implementing services for future 2D mobile game development

Lesson 5: Unity Services for Mobile Games

  • Prepare for mobile deployment
  • Publish the completed 2D Game to Android and iOS

Remote Learning

This course is available for "remote" learning and will be available to anyone with access to an internet device with a microphone (this includes most models of computers, tablets). Classes will take place with a "Live" instructor at the date/times listed below.

Upon registration, the instructor will send along additional information about how to log-on and participate in the class.

Refund Policy

Cancellation Policy:

  • If notice is given 16 or more business days before the start of a class, the student may receive a full refund less a $100 administrative fee.
  • If notice is given less than 16 business days no rescheduling or refunds are permitted.
  • Clients who commence a master class may not cancel and are responsible for the entire Master Class fee.
  • Any exam cancellations will be accessed a $50 administrative fee.

All cancellations and registration changes must be received in writing. Please e-mail to [email protected]. Attendee substitutions may be made for any student without penalty or additional cost at any time until the class begins.


Rescheduling Policy:

  • If notice is given 16 or more business days before the start of the class a student may reschedule.
  • A student can reschedule a class up to two (2) times. Additional reschedules will not be allowed.


No Shows:

If a student does not attend a scheduled session, there will be no refund or rescheduling permitted. Payment is forfeited. The school reserves the right to cancel classes with insufficient enrollment or in other circumstances. We will endeavor to give as much advance notice as possible of any change to the schedule. We shall not be responsible for any incidental or consequential loss arising whatsoever.


In any event where a customer wants to cancel their enrollment and is eligible for a full refund, a 5% processing fee will be deducted from the refund amount.

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Future Media Concepts

About Us

In 1994, Jeff Rothberg and Ben Kozuch launched Future Media Concepts as the world's first Avid Authorized Training Center. Over the years, FMC expanded its curriculum to become the nation's premier digital media training center representing the leading software manufacturers, including Adobe,...

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